Indiana Jones And The Fate Of Atlantis Walkthrough



Indiana Jones and the Fate of Atlantis Hints from UHS — Not Your Ordinary Walkthrough. About this UHS File Searching for Sophia Azores and Tikal Barnett College and the Lost Dialogue Monte Carlo Algiers Thera F,W On the Nazi Submarine T,W Crete Outer Ring of Atlantis Middle Ring of Atlantis Inner Ring of Atlantis. Others Also Read. For Indiana Jones and the Fate of Atlantis on the PC, GameFAQs has 8 guides and walkthroughs. I Displays IQ points (Indiana Jones and the Last Crusade, and Indiana Jones and the Fate of Atlantis) Space Pauses Period (.) Skips current line of text in some games Enter Simulate left mouse button press Tab Simulate right mouse button press. Indiana Jones and The Fate of Atlantis walkthrough - point list - by Avi Machness from The Spoiler Centre collection of faqs for games Indiana Jones and The Fate of Atlantis Partial points list 2 Start 6 Get in (via ladder). Indiana Jones and the Fate of Atlantis The Indiana Jones movies were a Lucasfilm creation. The movies that were made include Raiders of The Lost Ark, The Temple of Doom, and the Last Crusade. They were legendary. However, Indiana Jones and the Fate of Atlantis was a sequel that never was a movie. But that does make this a great game!

  1. Indiana Jones Atlantis Walkthrough
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  3. Fate Of Atlantis Walkthrough
  4. Indiana Jones And The Fate Of Atlantis
  5. Walkthrough Indiana Jones Fate Of Atlantis
IndianaJones And The Fate Of AtlantisWalkthrough
by: Dax.'Bushy'

Click on thepeculiar statue on the left side of the screen. click on the rope nextto the gaping hole on the right side of the screen. look at the books aboutthe statues on the left. look at the cat figurines on the table. Open thelocker on the right and grab the statue. Go to New York and pick up a newspaperfrom the stand and go around the back of the theatre. Open the fire escapedoor and talk to the doorman. Either persuade him you are a big fan ofSophia's by saying you think she is really smart and helps people understanddifficult things, call him a Darwinian nightmare and go straight for afight or push the crates until you can walk to the fire escape ladder andclimb up it.

Once inside thetheatre, talk to the stage hand twice, watch the show, give him the newspaperand ask him if he wants to know about the days event. Push the left andright-hand levers, and then push the button on the machine to start theghost. After talking to Sophia, you go to Iceland. Go into the old dig-siteand talk to Dr Heimdall. Then go to see Sternhart in Tikal. Go into thejungle and steer rodent to get it on the middle path, and then use thewhip on it. Walk down the middle path and then walk to the tree. Take thekerosene lamp and Sternhart appears.

Talk to him aboutthe temple, and ask to go inside. When he asks you for the title of theLost Dialogue, tell him you don't know and wait for him to go away. Talkto the parrot about the title. Walk down the side of the temple and whenSternhart appears, tell him you want to look inside and give the correcttitle - Hermocrates. Go in the temple and ask Sophia to keep Sternhartoccupied. Nip back outside and get the kerosene lamp, go back inside thetemple, open the lamp and use it on the left-handed spiral design. Pullthe design and use it on the animals head on the left- hand wall. Pullthe elephants nose, and then pick up the orichalcum after Sternhart leaveswith the worldstone. Go back to the truck, and then back to Iceland andinto the dig-site.

Use the orichalcumin the eel head, pick up the figurine and then go to the Azores. Walk tothe door and then try to open it. Talk to Costa until he goes back inside.In Sophi'a guise, open the door and talk to Costa about the Lost Dialogueand ask him whether he will do business with Indy. When Sophia and Costahave finsihed talking, talk to Indy and let him take over. Open the door,talk about a trade and offer Costa the figurine.

Indiana Jones Atlantis Walkthrough

Back in BarnettCollege, after talking to Sophia, you can find the dialogue in one of threeplaces. Go upstairs and pick up the gum from the school desk, go down intothe basement and use the gum on the chute. CLimb up the coal chute, pickup the wax cat, go back down to the basement, open the furnace and usethe cat on the furnace. If the dialogue is not inside it, go into the officeacross the roadand get a jar of motor oil from the fridge. Go back to thecollege, use the rope in the library and climb up. Pour the motor oil infront of the statue and pull it under the hole. Climb up and take the keyfrom the urn.

Climb back down,push the crate aside and open the chest with thekey. If there was nota key in the urn, go to the library and climb the rope. Pick up the arrowhead from the shelf. Go to the basement and pick up the red rag. Wrap itround the arrow head and go back up to the library. Use it on the screwsin the back of the bookcase - the Dialogue is in the bookcase if it wasnot anywhere else.

The Wits path.

Go to Monte Carlo,talk to the bloke who is wearing a brown suit with a flower in the lapel.Use dialogue path 1/2/1/1. Note the question that Trottier asks, the correctanswer is in Plato's Lost Dialogue. After you answer the question correctly,Trottier will give you his business card. Keeping talking to Trottier aboutthe Nazi's trap, until he has a reason to take you seriously. Ram the nazi'scar, you may have to hit there car a few times. After Trottier has toldyou where he threw the Sunstone, look at the street sign at the crash site.

The streets arearranged in alphabetical order from left to right and from bottom to top.Once you find the correct drain, open the drain and grab the Sunstone.Go to Algiers and walk down the side alley to Omar Al-Jabbar's. Use dialoguepath 1/1/1/4 and give Trottier's card to the servant. Ask the servant tospeak to Omar again, and follow the man in the red fez to the market place.Talk to hi mand use dialogue path 4/3/1/3/1/2. Go back to Omar's shop andask the price of the pots.

Give the servantthe red fez. Ask the servant to speak to Omar again and follow the redfez on the map. Lure Omar into the closet and close the door. Grab thelaundry , pick up the pole, then use it on the laundry cloth map. Pickup the blackbird statue and Omar's statue. If you are caught in the dessertuse dialogue path 1/1 and give either of the statues. Show the map to someof the nomad camps and they will tell you 'considerably' or 'far' meanstwo screens and 'slightly' or 'little' menas 'on this screen'. If the nomadsdo not comment, it is one screen away. Go down into the dig site, and pickup the long tubular thing, clay thing.

Go up to thetruck and open the gas tank. Use the hose with the tank and the clay jarwith the end of the hose. Go back to the metal thing and open the metalcap on the generator. Use the hose on the metal thing and the clay jaron the gas filler pipe. Use the little metal thing to turn the generatoron. Push the round object on the left and pick up the statue. Turn offthe generator, open the cover and grab the ceramic thing. GO back to thetruck, use a bead with the statue and use the statue with the spark plug.Once at There, walk to the left and up the path. Walk to the dig site inthe mountains and check the crate on the ground. Close the lid and takethe invoice. Walk into the dig-site and close the door in the dig-site.Use the Sunstone on the peg in the secret compartment. Download mac java.

Turn the Sunstoneuntil the correct symbol is opposite the tall horns then click on the spindle.Open the door, grab the carved sign and then take the Sunstone. Grab theentrenching tool which is on the table, open it and start digging. Walkback down to the port and talk to the man. Give him to invoice and takethe balloon withing the crate. Give the carved sign to the man and takethe basket. Grab the fish net hanging up. Walk back to the dig site anduse the fish net with the balloon. Use the netted balloon with the largebasket. Use the hose with the deflated balloon. Use the hose with the ventin the mountain. Once in the air, you must find the submarine and landas close as possible to it. Go down into the kitchen make a sandwich withthe cold-cuts and bread. Walk to the guard who is guarding the locker.Eat the sandwich and then give it to him. Open the locker and take thestone and the instructions.

Indiana Jones Atlantis Game

Walk to the torpedobay and wrap the greasy rag around the wires. Use the torpedo Launch instructionsto prep the control panel. Push the launch lever and stand back. Go tothe bunk room and take the clothesline. Use the clothesline on the launchlever and enter the tube, and pull the line. Once you are on Crete, plcaethe sunstone and the moonstone on the spindle. The sunstone setting isthe same as on There, allign the appropiate Moonstone symbol withthe referencedSunstone symbol, then push the spindle. Enter the door and pick up thetwo statue heads from the shelf. Walk through the door and use the whipof the third head. Find the room with the Minotaur statue, use the whipon the head and walk onto the platform.

Grab the stoneand the staff. Look at the waterfall and use the chain to climb back up.Find the room with the gold box, use the staff on the chock to free thecounterweight, walk down to the counterweight and place the staff intothe mouth of the statue. Grab the gold box. Use the statue with the hatch.Use a bead in the statue. Once you have the wool scarf, the hard rubbercomb, you can make a orichalcum detector. Use the comb with the clotheslineand use it with the scarf. This will point to a secret door. Find the twobeads on the ground and then put them in the lead-lined gold box. Try againand you will find a secret door. Open the box and put a bead in the subwaycar. (End of the wits path.)

The Team path.

When you havethe Lost Dialogue, go to Algiers and walk to the left-hand side of themarket place. Go down the back alley and pick up the brown mask from theside of the shop. Go back to Monte Carlo and talk to Sophia. Agree to aseance and set about finding Trottier. Read the Lost Dialogue and try toremember what it says. When a man in a brown suit with greyish hair walkspast, talk to him, ask him if he is Trottier, say you are a simple professorand then tell him Madame Sophia is in town. Answer the question correctly.Go to see Sophia on your own and tell her Trottier won't come. Go backdown, talk to Trottier and then go up for the seance. Tell Sophia to keepTrottier busy, and then pick up the bedspread, open the cabinet and pickup the torch, open the fuse-box and pull the circuit breaker.

When it is dark,use the sheet, the torch and then the mask. Now go to Algiers. Talk tothe knife- thrower and then try to persuade Sophia to be his assistant.Ask her to volunteer, and then tell her it is perfectly safe. When shewalks over to have a look, push her. Go down the back alley to Omar's shopand give him the worldstone. When he asks, tell him you will never giveup, and he gives you a couple of camels. When you return, tell Omar thecamels died, and swap the mask for a red wagon. Talk to the grocer andoffer to trade the wagon for something red.

Fate Of Atlantis Walkthrough

Take the fezand give it to the grocer. Talk to the beggar on the right and then givehim the squab on a stick. Walk to the roof and give the ticket to the balloonvendor. Walk to the balloon and use the knife on the rope. Fly the balloonto a nomad camp and talk to the nomad. Ask him what he thinks of the mapand then follow his directions and land at another camp further away. Afteryou have visited three or four camps a nomad says you are very close toithe site and an X appears on the map. Land the balloon on the X. Walk tothe dig-site on the left, and walk down the ladder after Sophia has fallenin the hole.

Indiana Jones And The Fate Of Atlantis

Grope in thedark and pick up the long thing, the blunt thing, the clay thing and thesharp wood thing. Walk to the ladder and then to the truck. Open the gastank, use the hose on the gas tank, use the clay jar on the end of thehose and then go back down the ladder. On the metal thing at the frontof the screen, open the metal cap. Use the gas-filled jar with gas filler-pipe,and then push the little metal thing. Use the ship rib with the crumblingwall on the right, use the peg with the mural and use the sunstone on thepeg. Look at the sunstone, position the rising sun by the horns at thetop and press the peg. After Sophia comes out, pick up the Sunstone andthe peg, open the generator, push the on/off button, pick up the sparkplug (ceramic thing) and go back up the ladder.

Walk to the truck,use the spark plug on the engine, use the distributor cap on the enine,then use the truck and go to Crete. Walk up the steps off the left of thescreen and then down the path. Walk over the rickety bridge and keep goingleft until you find the surveyor's instruments. Pick it up and then godown to the main dig-site. On the left-hand side of the dig there are twoentrances side by side, go into the left-hand one and look at the mural.Near the bull's horns statue there are two piles of stones, push each oneto reveal two statues. Use the surveyor's instruments on the bull's headstatue, use transit-on-statue, and line up the cross hair with the lefthorn. Indy says 'I see the left horn'. Pu tht e surveyor's instrument onthe bull's tail statue and line up with the right horn. Indy says 'I seethe right horn' and an 'X-marks-the-spot' appears.

Us ethe shiprib on the X. Leave the dig-site and go back up the path. Walk to the rightand use teh sunstone on the stone pedestal, and then use the moonstoneon the sunstone. Look at the stones, position the rising sun and the newmoon by the horns at the top and press the spindle. Pick up the stone andgo into the secret entrance. Pick up the two statue heads and go throughthe doorway. From the other side use the whip on the third statue head.Go up the stairs, through the door on the left and use the three statuesheads on the shelf. Go through the left-hand of the two doors at the backof the room, use the whip on the statue head and walk on to the slab inthe middle. Pick up the staff and the worldstone, and look at the waterfall.Use the chain and go through the door on the left avoiding the elevator.Walk through the door by the statue heads, up the stairs and then throughthe door on the right.

Neverwinter nights: enhanced edition for mac. Use the staffon the chock and then go back down the stairs and through to the rightuntil you reach the bottom of the stone shaft. Use the staff in the statue'smouth. Pick up the gold box and put the beads in the box. GO back downthe first elevator to where you left Sophia. Walk through the door at theback. look at the hole above the gate and talk to Sophia. Tell her shewould not fit, that it is a narrow passage and then that she will fit withluck. Walk through the doorway and then up the stairs. Use the amber fish,talk to Sophia and ask her to give you the necklace. Tell her you needto hide it, doas she says and then tell her that you want to put it inthe gold box. Go into the next room - you should come down somesteps -and use the amber fish. Use the ship rib on the wall, open the door andwalk through. Walk through the door on the right and use the sun stoneon the spindle, then the moonstone, and finally the world stone.

Line up the risingsun with the horns, and then the waning moon and the city with darkness,and press the spindle. Walk through the door and when Kerner appears, don'targue, just give him the stones. Use the ship rib on the rocks to the rightand then walk down to the submarine. Open the hatch and fight the captain.Inside the sub, use the big lever, then use the intercom and tell the crewto go to the bow. Walk to the lower deck and go to the left. Pick up thecold cuts, bread and the porcelain mug, and go to the left. Push the switch,go back, and then push the lever. Walk to the left, open the trapdoor,walk to the right along the bottom and use the mug on the battery acid.Walk to the right again, talk to Sophia and then go up through the trapdoor,and down the ladder behind the guard. Walk up to the buard and say 'I'mthe staff archaeologist. GOt any buckets?'. Pick up the plunger and goback up to the conning tower. Use the big lever and then use the plungeron the broken lever. Use the intercom to tell the crew to go to the sterntorpedo bay. Go down to the lower deck and walk to the right.

Open the trapdoorabove and to the right of Kerner, go down and use the mug on the strongbox. GO back to where Sophia is and use the key on the padlocked ruddercontrol. Push the wheel and steer the submarine into the hole in the stonesof the leftmost screen. (End of the team path)

[All threepaths re-join here.]

Fate of atlantis 2

Walk to the rightof the screen to the stone rubble and pick up the wood thing in the bottomleft corner of the screen. Use the ladder with the rubble and walk up tothe stone thing. Touch the stone thing, open it, pick up the metal rodand use a bead in the rod. Pick up the ladder and use the three stoneson the spindle. Look at the world stone and position the rising sun atthe bottom, and the waning moon and city in line with darkness on the right-handside. Push the spindle, use a bead in the sentry statue, pick up the stonesand go through the door. Go around the outer corridor to the bottom right-handside and pick up the rib-cage from the skeleton. Visit each room in turn,using the grates as short cuts where possible, and make sure you defeatat least one guard to get his rations. Pick up the bronze spoked wheelin the room, which can only be reached by crawling through the grates.

When you findSophia's prsion cell, put a bead in the sentry statue. In the statue room,put the ladder on the hole and walk across to pick up the cup. Go to thecrab room. Put the rations in the rib-cage and put the rib-cage in thepool. Pick it up when a crab is trapped. In the lava room, use the cupon the pedestal and the statue head on the plaque. After you have visitedall the rooms you should have a broze gear, a bronze wheel, a cup of lavaand an eel sculpture. Go to the machine room, put the bronze wheel on theright-hand peg and tip the lava in the funnel at the top. Pick up the beadsand go back to the lava room to get more lava. Keep making beads untilyou are unable to carry any more and then pick up the spoked wheel andgo to the sentry room. Use a bead in the eel sculpture and then in thefish statue. Go through the door, go into the dungeon where Sophia is heldand pick up the statue part. Go to the canal and use the trapped crab onthe canal.

Walk to the canaland then on to the raft and put a bead in the crab's mouth. Float to theright-hand gate and use the sunstone on the spindle. Float through, usethe moonstone on the next spindle, float through and use the worldstoneon the next two spindles. Float to the pile of bones, go through the doorat the top of the steps and pick up the gear. Go back to the raft, usethe moonstone on the spindle, float through and use the sunstone on thespindle. Float through and keep going until you reach the room with thearchway. Go through the archway. Use the chain with the bronze loop onthe door, and the other chain with the statue arm. Use the ladder on thesentry statue and open the chest plate. Put the spoked wheel and the statuepart on the middle peg, the cresent gear on the right-hand pegs, the roundgear on the bottom-left gear, and then put a bead in the centre.

Walkthrough Indiana Jones Fate Of Atlantis

Pick up the hingepin., go back to the dungeon and give Sophia the hinge pin. Open the cage,tell Sophia you have a plan, and tell her to prop it open with the pin.Open the cage, pick up the hinge pin and go on to the raft to the dooryou open with the peculiar mechanism. Follow SOphia into the room withthe lava pit. Walk to the far left, pick up the sceptre, walk back to thelava pit and look at Sophia. Put a bead in the necklace's mouth and whenSophia holds it away from her body use the gold box on it. Go back to thehallway, walk to the left and through the door on the right. Walk up tothe slots on the machine, use the hinge pin in the left slot and the sceptrein the right slot. Put a bead in the mouth and push both levers. Whilemoving, pick up the left-hand lever, put it in the middle slot and pushit up. Walk down to the centre of the screen and then down to the right-handside. Take the right door, then the left, middle, letf, right, left.

Before you goover the steps to the right, take note of the position of the sun, moonand volcano on the wall, go to the right and take the left door at thetop. Walk across the lava and if your path is blocked, go back to the shoreand try to cross it again. When you success, walk down the steps to theright and into the centre. Put the stones on the spindle, position themin the places shown by the markings on the wall - it might be midday sunat the south east, and volcano and full moon to the east. Then push thespindle. Talk to the Germans and Kerner goes on to the platform first.When the professor tries to make you go on, tell him he'd make a bettergod, tell him about Plato's error, and then that Plato and Kerner got itwrong. The professor then lets you decide how many beads to use. Say, 'Willyou stop with the bead talk,' and then tell him about all the things youwill do when you are a god. Theprofessor pushes you aside, so just getready to watch the grand finale.

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