Jan 29th, 2019
Does anyone know where I can find a randomizer for HeartGold that will work on Desmume? Ive seen tons of videos and pictures where all the encounters are random pokemon and it looks like a lot of fun, but I cant find anything for HeartGold (or SoulSilver). Pokemon - Silver Version ROM Download for Gameboy Color GBA. Play Pokemon - Silver Version for Free on your PC, Mac or Linux device. Pokemon Omega Ruby And Alpha Sapphire Randomizer Rom. Result: The Pokemon becomes friendly at the cost of lower base attack. Acquired from: Route 115; the Berry Master; or the little girl at Sootopolis. Result: More critical hits landed with low HP.
Never
Pokemon Soul Silver Randomizer Rom Download Pc
Browse All GBA Roms. Pokemon Fire Red. 106200 downs / Rating 73%.
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
- | Pokémon Renegade Platinum |
- o-----------------------------------o
- Please note that you *cannot* randomize everything due to how the hack has changed things.
- Trainer battles, gift Pokémon, TMs, field items and static encounters (legendaries) are off limits - you'll probably end up with crashes in places if you try to import these.
- You will also be unable to carry any text changes the randomizer makes across, so you may have issues in some cases where the text change is near essential (e.g. starters, in-game trades).
- This process requires the use of a computer (not a phone). This will work on Windows, I'm not sure about Mac or Linux (but if you can find an alternative to crystaltile2, that might work).
- Tools
- You need the following things:
- - A Renegade Platinum ROM
- - The Universal Pokémon Randomizer (available here: https://pokehacks.dabomstew.com/randomizer/)
- - crysatltile2 (available here: https://www.romhacking.net/utilities/818/)
- Steps
- 1) Randomize your Platinum ROM using the Universal Randomzier as normal and save it.
- 2) Open your now randomized Platinum ROM in crystaltile2.
- 3) Click the icon near the top that looks like a DS (two left of the ? button in the blue circle) to open up the file explorer for the ROM.
- 4) On any of these files, you are able to right click them and select 'Export' to save the file to your PC.
- At this point, you'll want to export the files corresponding to the elements you've randomized.
- So again - find the relevant file in the list, right click it, select 'Export' and save the file.
- The files are as follows...
- Pokémon Base Stats, Abilities, Types are found in 'poketool/personal/pl_personal.narc'
- Pokémon Evolutions are found in 'poketool/personal/evo.narc'
- Starter Pokémon are found in 'FSI.CT/overlay9_0078.bin' (this will be near the top of the explorer)
- In-Game Trades are found in 'fielddata/pokemon_trade/fld_trade.narc'
- Pokemon Movesets are in 'poketool/personal/wotbl.narc'
- Wild Pokémon are in 'fielddata/encountdata/pl_enc_data.narc'
- 5) Next, open your Renegade Platinum ROM with crystaltile2. Again, hit the DS icon to bring up the file explorer for the ROM.
- 6) When right clicking the files, you should also see an 'Import' button as well as the 'Export' we used earlier. Simply right click on the files corresponding to the stuff you want to pull from the randomizer (the names are identical to the ones listed above), click 'Import' and select the .narc you exported for that file, and that should insert it to the ROM.
- 7) After you've imported whatever you like, you should be able to just close crystaltile2. In my experience, it seems to save the ROM automatically, despite the message that pops up confirming shut down. Just close crystaltile2 and hit 'Yes' to the prompt about being shut down.
- 8) Pop open the Renegade Platinum ROM you just edited in crystaltile2 in whatever emulator you use and your randomized changes should be active.
- Caveats
- - As explained above, text changes will not carry across as Renegade Platinum adds a LOT of extra text strings as well as changing existing ones (move names, Pokémon names etc) so it isn't feasible to do so.
- - If you've randomized the starters, you will find that the pictures when selecting them in Rowan's briefcase will not have changed - the randomizer doesn't know how to do this. It does normally change the cries and text, but as we retain the original text, it means you're reliant on the cries alone to figure out what the new starters are. Good luck!
- - If you've randomized the requested Pokémon on the In-Game trades, then you'll probably have an extremely hard time figuring out what they want, as the text will still reflect what the trade originally was.
- - If you've randomized wild Pokémon, the levels of the wild Pokémon will still be those of the original Platinum, instead of the boosted levels you get in Renegade Platinum. If this is a problem, you can instead use this AR code to get almost entirely random Pokémon on each wild encounter:
- B2101D40 00000000
- D4000000 00000001
- D7000000 02FFFD00
- D5000000 00000001
- B2101D40 00000000
- D7000000 000233EC
- D2000000 00000000
Pokemon Storm Silver
Drayano
Pokemon Soul Silver
Pokemon Silver Randomizer Rom Download
Johnto/Kanto
Sacred Gold and Storm Silver are the fourth set of hacks/edits I've done now; others you might be familiar with are Pokémon Fire Red Omega, Pokémon Spirit Gold, and for those of you native to GBAtemp, Pokémon Blaze Black and Volt White. Given that it's one of my hacks, it has a pretty similar style in the sense that all Pokémon are available, there's an increased difficulty curve, there are (optional) changes to Pokémon to make some of them better etcetera. You may wonder why I've chosen to make another HG/SS hack when I've done Spirit Gold previously; the answer to this question is that Spirit Gold never really took full advantage of the tools available for DS games, particularly in terms of scripting. Compared to Spirit Gold, Sacred Gold and Storm Silver are full of new scripted events and other aesthetic changes to make it both full of content and a pleasure to look at.
Changes to the Games
While the base of the game is the same (e.g. the maps, the storyline, the general order of main events) the two hacks still manage to bring a new series of features to the table to spice up the gameplay experience, including:
493 Pokémon (i.e. all Pokémon available in the fourth generation) can be obtained somehow within the game. Legendaries are somewhat restricted, but otherwise you can build your team with pretty much anything you want. Almost all Pokémon are available prior to the first round of the Elite Four! In addition, you also receive the National Dex the moment you get the Pokédex, making it that much easier to track what you have and haven't caught. There are some minor changes in Wild encounters between Sacred Gold and Storm Silver, but all 493 are available in both.
Trainers have received new rosters to tie in with the greater variety of Pokémon available (explained by a 'migration wave' to the regions). This means you'll be battling a much larger variety of Pokémon than you'll see previously. Gym Leaders and other important trainers in particular have received a large boost to their difficulty, so get ready to take on some hard fights! As with the rest of my hacks, Gym Leaders, Elite Four members etcetera all use six Pokémon in each fight. New Trainer battles have also been added where appropriate; examples include the option to battle Ethan/Lyra, Cynthia and Steven.
The data of a lot of Pokémon has been changed; this can mean just extra level-up moves, but features such as abilities, experience rates, TM compatibility and even types might be changed. Most of these are carried over from Blaze Black & Volt White, but the hack has brought some new ideas to the table. For those of you who prefer a purer Pokémon experience, the 'Classic' version offered has these Pokémon edits removed.
A small amount of attack moves have also been edited. All moves that were given some sort of change in Black & White have had the same change applied to them in Sacred Gold & Storm Silver where possible, as well as some additional edits to make Cut, Strength and Rock Smash more useful than their previous counterparts. A large amount of Pokémon have been given extra level-up moves in some form to make them easier to raise.
Edits to evolutions mean Sacred Gold and Storm Silver are self-contained (i.e. you do not need to trade to obtain all the Pokémon). In most cases, this simply turns the item needed for evolution by trade into a usable item much like an evolution stone, though for some cases where evolution is either awkward or impossible in HG/SS (e.g. Leafeon, Glaceon, Magneton, Nosepass...) some new items have been added; this keeps consistency with previous items.
The availability of items has been changed quite wildly in general; all evolution items and TMs are now available at least once prior to the first round of the Elite Four, meaning you can shape your team up quite well for what's not even the final challenge in the game!
On that note, some things have been changed just to make things in the game a lot more convenient. Examples include an EXP Share available in Violet City, the removal of most unnecessary Cut trees and other annoying HM moments, and the addition of buyable evolution stones to some of the shops around the regions. The numbers of Gym Leaders are also now much easier to obtain--they're given to you directly after the battle! Coins can also now be purchased from the Goldenrod Game Corner.
A wide variety of scripted events have been both added and edited. The levels of most event Pokémon that already existed are now raised, but there are lots of new events for the purpose of giving you new Pokémon, items or TMs. Notables include an Eevee given to you by Cynthia extremely early in the game, the addition of a Teleport system in the Elite Four to let you challenge them in any order á la Black & White, a Team Rocket takeover of Route 47 and the Safari Zone and a Shellder and Cloyster siege in Fuchsia City. Yes, you read that right. Every newly added legendary has also had some sort of script concocted for it, so you won't be just finding them in the wild as you did with Blaze Black and Volt White. The Game Corner's prizes have also been edited; you can get a Porygon in Goldenrod City, if you so choose.
Trades within the game have also been both edited and shifted around to make getting some hard-to-place Pokémon a bit more convenient. Examples include the ability to trade for Pokémon such as Gligar, Skarmory, Beldum and Smoochum. They even have a move ordinarily learned by TM, or not at all!
Some small aesthetical edits have been made, e.g. Karen has a new background for her battle and Lance now uses Cynthia's background from DPPt instead of his own. Some attempt has also been made at engaging the world more in its inter-regional Pokémon change by having Hoenn and Sinnoh overworld sprites appear in various places. Some DP trainers also make an appearance, though this was a late feature and has yet to be fully fleshed out due to time constraints. There's also a fairly hefty addition of Black & White sprites to the table, particularly for Hoenn Pokémon. The main Pokémon also now have seals attached to give them a more personalised appearance. Finally, text has been edited such that all Pokémon names are decapitalised (so Pidgeotto rather than PIDGEOTTO, for instance.) There's also been one or two bits of dialogue that have been changed back to their GSC version.
Some extra bits of 'story' have been added, though it's admittedly very little and was also a late addition so it's not entirely fleshed out yet, but it focuses on the idea of a 'Legendary Trainer' who can meet the 'creator' and the hunting down of the Plate items. Might be something to focus on in a later release.
The game has had a variety of blockades added to it to increase the linearity of the story. While this may sound odd/bad, it serves as a way to increase the level curve of Johto, which in the original games was quite poor. Basically this means you're forced to go to Cianwood first instead of Mahogany, and the Kanto region also forces you to take a certain route to give it more of an 'objective'.
Changes to the Games
While the base of the game is the same (e.g. the maps, the storyline, the general order of main events) the two hacks still manage to bring a new series of features to the table to spice up the gameplay experience, including:
493 Pokémon (i.e. all Pokémon available in the fourth generation) can be obtained somehow within the game. Legendaries are somewhat restricted, but otherwise you can build your team with pretty much anything you want. Almost all Pokémon are available prior to the first round of the Elite Four! In addition, you also receive the National Dex the moment you get the Pokédex, making it that much easier to track what you have and haven't caught. There are some minor changes in Wild encounters between Sacred Gold and Storm Silver, but all 493 are available in both.
Trainers have received new rosters to tie in with the greater variety of Pokémon available (explained by a 'migration wave' to the regions). This means you'll be battling a much larger variety of Pokémon than you'll see previously. Gym Leaders and other important trainers in particular have received a large boost to their difficulty, so get ready to take on some hard fights! As with the rest of my hacks, Gym Leaders, Elite Four members etcetera all use six Pokémon in each fight. New Trainer battles have also been added where appropriate; examples include the option to battle Ethan/Lyra, Cynthia and Steven.
The data of a lot of Pokémon has been changed; this can mean just extra level-up moves, but features such as abilities, experience rates, TM compatibility and even types might be changed. Most of these are carried over from Blaze Black & Volt White, but the hack has brought some new ideas to the table. For those of you who prefer a purer Pokémon experience, the 'Classic' version offered has these Pokémon edits removed.
A small amount of attack moves have also been edited. All moves that were given some sort of change in Black & White have had the same change applied to them in Sacred Gold & Storm Silver where possible, as well as some additional edits to make Cut, Strength and Rock Smash more useful than their previous counterparts. A large amount of Pokémon have been given extra level-up moves in some form to make them easier to raise.
Edits to evolutions mean Sacred Gold and Storm Silver are self-contained (i.e. you do not need to trade to obtain all the Pokémon). In most cases, this simply turns the item needed for evolution by trade into a usable item much like an evolution stone, though for some cases where evolution is either awkward or impossible in HG/SS (e.g. Leafeon, Glaceon, Magneton, Nosepass...) some new items have been added; this keeps consistency with previous items.
The availability of items has been changed quite wildly in general; all evolution items and TMs are now available at least once prior to the first round of the Elite Four, meaning you can shape your team up quite well for what's not even the final challenge in the game!
On that note, some things have been changed just to make things in the game a lot more convenient. Examples include an EXP Share available in Violet City, the removal of most unnecessary Cut trees and other annoying HM moments, and the addition of buyable evolution stones to some of the shops around the regions. The numbers of Gym Leaders are also now much easier to obtain--they're given to you directly after the battle! Coins can also now be purchased from the Goldenrod Game Corner.
A wide variety of scripted events have been both added and edited. The levels of most event Pokémon that already existed are now raised, but there are lots of new events for the purpose of giving you new Pokémon, items or TMs. Notables include an Eevee given to you by Cynthia extremely early in the game, the addition of a Teleport system in the Elite Four to let you challenge them in any order á la Black & White, a Team Rocket takeover of Route 47 and the Safari Zone and a Shellder and Cloyster siege in Fuchsia City. Yes, you read that right. Every newly added legendary has also had some sort of script concocted for it, so you won't be just finding them in the wild as you did with Blaze Black and Volt White. The Game Corner's prizes have also been edited; you can get a Porygon in Goldenrod City, if you so choose.
Trades within the game have also been both edited and shifted around to make getting some hard-to-place Pokémon a bit more convenient. Examples include the ability to trade for Pokémon such as Gligar, Skarmory, Beldum and Smoochum. They even have a move ordinarily learned by TM, or not at all!
Some small aesthetical edits have been made, e.g. Karen has a new background for her battle and Lance now uses Cynthia's background from DPPt instead of his own. Some attempt has also been made at engaging the world more in its inter-regional Pokémon change by having Hoenn and Sinnoh overworld sprites appear in various places. Some DP trainers also make an appearance, though this was a late feature and has yet to be fully fleshed out due to time constraints. There's also a fairly hefty addition of Black & White sprites to the table, particularly for Hoenn Pokémon. The main Pokémon also now have seals attached to give them a more personalised appearance. Finally, text has been edited such that all Pokémon names are decapitalised (so Pidgeotto rather than PIDGEOTTO, for instance.) There's also been one or two bits of dialogue that have been changed back to their GSC version.
Some extra bits of 'story' have been added, though it's admittedly very little and was also a late addition so it's not entirely fleshed out yet, but it focuses on the idea of a 'Legendary Trainer' who can meet the 'creator' and the hunting down of the Plate items. Might be something to focus on in a later release.
The game has had a variety of blockades added to it to increase the linearity of the story. While this may sound odd/bad, it serves as a way to increase the level curve of Johto, which in the original games was quite poor. Basically this means you're forced to go to Cianwood first instead of Mahogany, and the Kanto region also forces you to take a certain route to give it more of an 'objective'.
Download: